"Scelbi's Galaxy Game for the '6800'" By Robert Findley (Scelbi Computer Consulting, Inc.) ISBN: None Copyright 1977 Description from the Back of the Book: -------------------------------------- Captain your own crusading starship against the logic of your "6800". Your mission: search-and-destroy a random number of alien ships. But, don't run out of time, out of fuel, out of ammunition or out of the galaxy. Your galaxy consists of 64 quadrants, subdivided into 64 sectors. Plan your mission to destroy all aliens. But, every time you move you lose a stardate and precious fuel. Don't run into a roaming star that could damage your ship! And, don't forget how much fuel your warp factor uses! Suddenly, "Condition RED! Alien in sight!" How big is he? Fire a phasor or torpedo? He's damaged or destroyed. But, you've used up valuable fuel! Does he fire back? How much fuel was used for protective shields? Be careful. You're running out of time and fuel. You get the idea. You must maneuver logically, strategically, carefully... to complete your mission. Here's the multidimensional computer game you've asked for. Using the original manufacturer's recommended mnemonics and assembly format, with hexadecimal notations, you've got a total book form program in machine language, for 4K memory, with flow charts, illustrations and more. Introduction ------------ Imagine yourself as captain of a space ship traveling throughout the galaxy. Your mission is to seek and destroy all alien ships to make the galaxy safe so that other ships from your planet may journey into outer space. Due to the urgency of the mission it must be completed within a given time. If the mission is not completed with-in the time allotted, the safety of all future voyages is in jeopardy. Your space ship is supplied with a limited amount of fuel and weapons so you must choose your course and attack strategy carefully. Mission control has placed space stations at various points in the galaxy for refueling. A space station contains a limitless amount of fuel and weapons. However, don't get caught too far from a space station with your energy low or you may end up drifting endlessly through space. As an aid in searching the galaxy, the space ship is equipped with a galaxy scanner which is capable of displaying three different degrees of detail. The short range scan provides an accurate picture of the immediate quadrant through which the space ship is currently traveling. Your location and that of any alien ships, stars, and space stations in the quadrant are defined by exact sector coordinates. The long range scan displays the contents of the eight quadrants surrounding the quadrant you presently reside in. The wide angle scanner provides a view of the total galaxy from which you can plot your course. The space ship is equipped with two types of weapons. The PHASOR is an energy discharge device which homes in on all enemy ships in the immediate area and directs specified amounts of energy at each. This energy, if enough to destroy, will completely eliminate the alien ship. However, should the alien ship survive the attack, it will retaliate by shooting back at your ship. It is important that you keep the energy in your ship's protective shields at sufficient levels to withstand any possible retaliation from the enemy. The other weapon available is the TORPEDO. It is capable of destroying any alien ship on impact. The target must be in direct line of sight of the space ship for the torpedo to reach its destination. A missed torpedo shot results in immediate retaliation by the alien ship. Also, be careful when there is a space station in the area. If the torpedo hits it, the space station is destroyed. Now, turn your imagination into the realm of reality by transforming your small computer system into the control station of the space ship. Each move by the space ship is controlled by the computer operator and the responsibility of the total mission is placed on the operator's shoulders. The GALAXY program presented here will allow one to make this transformation by loading the program as presented, and simply adding the appropriate I/O routines for one's specific I/O setup. Or, it can be expanded by revising the command operations or adding new commands to make the game more complex, and modifying it to take advantage of special I/O devices which the reader may have associated with one's computer system. The number of possible variations are limitless. The operation of this program is explained in detail to aid those that desire to make revisions and additions to its operation. Table of Contents ----------------- Introduction Chapter 1 - Operation of the Galaxy Program Chapter 2 - System Requirements Chapter 3 - Data Table, Messages and Subroutines Chapter 4 - Major Routines of the Galaxy Program Chapter 5 - '6800' Assembled Listing Chapter 6 - Sample of Galaxy Operation